


Diffuse colour or wirecolor preview in viewport.Revolutionary viewport preview mode - points."Help pictures" for new users (possible to switch off).Materials, property and animation interactively depended to scene objects.Multithreading support in all operations including viewports.Probability texture for objects "clustering".Not only VrayProxy but any kind of geometry supported.Mental Ray support (geometry and Mental Proxy).Special procedural map the MultiScatterTexture.Different types of viewport preview of objects.Realtime viewport preview of objects placement.Scaling of objects based on bitmaps or procedural maps.Distribution of objects based on bitmaps or procedural maps.Random transformations (scale, rotation) of objects in array.Quick rendertime generation of objects with optimized RAM management.Capability of creation huge amount of objects in array (hundreds of thousands and millions).

Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, a forest or even a city in a blink of an eye. MultiScatter allows V-Ray and Mental Ray to generate huge amount of objects in array. MultiScatter provides multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. MultiScatter is based on VRayScatter technology - it's designed to work not only with V-Ray but with Mental Ray too.
